<HTML><FONT  SIZE=3 PTSIZE=10>Subj:	<B> Traveller-digest V1999 #1429</FONT><FONT  SIZE=3 PTSIZE=10></B><BR>
Date:	12/2/99 1:01:17 PM Pacific Standard Time<BR>
From:	owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
Sender:	owner-traveller-digest@lists.imagiconline.com<BR>
Reply-to:	traveller@lists.imagiconline.com<BR>
To:	traveller-digest@lists.imagiconline.com<BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
</FONT><FONT  SIZE=3 PTSIZE=10><BR>
Traveller-digest     Thursday, December 2 1999     Volume 1999 : Number 1429<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
One of our worlds is missing!<BR>
Re: Dragon Mag CD<BR>
RE: LEO's (KEYBOARD WARNING!!)<BR>
Re: "Aslan" name debate again<BR>
Gabreelism was Re: Peoples of the Book (AKA Biblical Religions)<BR>
Re: Police Career<BR>
Re: California Weather<BR>
Re: "Aslan" name debate again<BR>
Re: One of our worlds is missing!<BR>
Re: California Weather<BR>
Re: Hello and TNE question<BR>
Re: LEO's<BR>
K'kree apologia<BR>
Re: Stopping the world...<BR>
Re: Different Technologies<BR>
Re: Inevitability of people failing to trim l...<BR>
Re: power generation technologies<BR>
Re: Society for the Propagation of Cruelty to Machinery (was Re: Sci   fifilms)<BR>
Re: Hello and TNE question<BR>
RE: One of our worlds is missing!<BR>
Re: Why Visit Other Worlds?<BR>
Re: Traveller-digest V1999 #1424<BR>
Re: Hello and TNE question<BR>
Re: California Weather<BR>
Re: Hello and TNE question<BR>
Re: California Weather<BR>
Re: Different Technologies<BR>
Re: Bribery Skill<BR>
Re Stoping the Rotation<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 12:05:05 -0600 (CST)<BR>
From: Steven Bonneville <bonnevil@ima.umn.edu><BR>
Subject: One of our worlds is missing!<BR>
<BR>
Question for the list, particularly someone with access to _Atlas of the <BR>
Imperium_:<BR>
<BR>
I recently noticed in the Old Expanses sector UWP files that the subsector<BR>
named Twenty-One Worlds (Old Expanses G) only has twenty.  This seems to <BR>
be true in all the versions I've checked.  Now, Digest #12 has an xboat<BR>
map in it that seems to show the hex the missing world is in -- looks like<BR>
Old Expanses 2116 (Twenty-One Worlds 0506).<BR>
<BR>
I'd be interested to know if this phantom world shows up in Atlas or some<BR>
other place, and if so what its stats are marked as.<BR>
<BR>
  -- Steve Bonneville<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 13:13:40 -0500 (EST)<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
Subject: Re: Dragon Mag CD<BR>
<BR>
There's a very favorable review in Pyramid of this product.  Check out<BR>
www.sjgames.com and follow the Pyramid link.  You'll only get a preview if<BR>
you're not subscribed (but hey, it's a good way to spend 15$ IMO!).<BR>
<BR>
Charles C.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 17:33:28 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: RE: LEO's (KEYBOARD WARNING!!)<BR>
<BR>
At 20:47 -0500 1/12/99,  "Douglas E. Berry" <BR>
<gridlore@pop.mindspring.com> wrote:<BR>
> >Interesting aside - the Atomic Energy Police in the UK are one of the<BR>
> >few police forces who regularly carry weapons, those and the airport<BR>
> >police.<BR>
><BR>
>I'm sorry, I know I'm tired but.. the Atomic Energy Police?  I just get<BR>
>this image of John Cleese and Eric Idle in spandex costumes from Godzilla<BR>
>vs. Mike Tyson..<BR>
<BR>
<snigger><BR>
<BR>
Sadly no. These guys wear standard British Bobby uniforms with the <BR>
usual body armour and can be seen carrying H&Ks. And they check the <BR>
cars leaving Atomic Energy sites for stolen stationary etc.<BR>
<BR>
Kind of scary.<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 17:37:05 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: "Aslan" name debate again<BR>
<BR>
At 23:11 -0500 1/12/99, david.d.jaques-watson@centrelink.gov.au  wrote:<BR>
>Actually, I think Marc _told_ Joe Fugate of the "Aslan Secret", and then Joe<BR>
>wrote it up. Remember, the only place that DGP material is considered<BR>
>"non-canonical" is in official GURPS Traveller material. I'm sure that Marc et<BR>
>al  are free to use the *concepts* created by DGP; this was part of <BR>
>the original<BR>
>licence.<BR>
><BR>
>So, for example, "jump dimming" is still canonical, even though Joe (DGP)<BR>
>invented it simply so that the lights could go out in one of his <BR>
>scenarios ("The<BR>
>Gold of Zurrian", Traveller's Digest #4). [Actually, I've just <BR>
>realised that is<BR>
>*not* a good example, since it found its way into the MT <BR>
>Encyclopedia - but you<BR>
get the general idea!].<BR>
<BR>
Lanthanum Hull grids - didn't they originally appear in SOpM and were <BR>
canonised in TNE and T4?<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 17:59:55 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Gabreelism was Re: Peoples of the Book (AKA Biblical Religions)<BR>
<BR>
At 8:16 -0500 2/12/99, "William F. Hostman" <aramis@gci.net> wrote:<BR>
>Ob Trav: Gabreelism, from Traveller Chronicle, is one very plausible<BR>
>outgrowth of the phenomena of the "Peoples of the Book". Anybody have any<BR>
>others?<BR>
<BR>
And BITS' 101 Religions.<BR>
<BR>
Dom<BR>
<BR>
- -------------Dom Mooney---webmaster@bits.org.uk----------------<BR>
                  BITS - British Isles Traveller Support.<BR>
  http://www.bits.org.uk/              mailto:bits@bits.org.uk<BR>
Traveller is a registered trademark of FarFuture Enterprises.<BR>
GURPS is a registered trademark of Steve Jackson Games, Inc.<BR>
BITS and CORE are trademarks of BITS UK Limited.<BR>
All rights reserved.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 18:04:13 +0000<BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
Subject: Re: Police Career<BR>
<BR>
At 8:16 -0500 2/12/99, shadow@krypton.rain.com (Leonard Erickson) wrote:<BR>
> >>Also, here's a lovely thought. Just imagaine what a bunch of terrorists<BR>
> >>with a nuclear damper could do. Set it to speed up decay and aim it at<BR>
> >>those nice granite government buildings.<BR>
> ><BR>
> > So, when are you going to write the adventure?<BR>
><BR>
>Needs too much rule specific stuff. I don't have any rules more modern<BR>
>than MT.<BR>
<BR>
So write in MT and port it to other versions by switching the tasks <BR>
to the generic format freely downloadable on the BITS site on the <BR>
archive page (or directly through the index page).<BR>
<BR>
http://www.bits.org.uk/<BR>
<BR>
Hope that helps...<BR>
<BR>
Dom<BR>
<BR>
- ----------Dom Mooney---dom@cybergoths.u-net.com------------<BR>
                        MiB - Marines in Battledress<BR>
    "Protecting the Imperium from the Scum of the Galaxy"<BR>
Rob Prior's Mac software @ http://www.bits.org.uk/ <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 13:20:59 -0500 (EST)<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
Subject: Re: California Weather<BR>
<BR>
> Ah, the perils of television.. every summer San Francisco gets<BR>
> planeloads of tourist in shorts and t-shirts, who proceed to develop<BR>
> hypothermia while waiting for cable cars. <BR>
<BR>
Oh brother, what does it get down to?  A nippy 10 degrees?  Or that<BR>
intolerable 0 level? ("Hey! Look at the water!  It's becoming SOLID!  How<BR>
is that possible?" "Actually, it kinda looks like that stuff we put in our<BR>
Mai Tais. Weird!" :)  Sorry, just walked to work in a t-shirt and light<BR>
jacket through snow and ice and had to get that out...<BR>
<BR>
Chuck the Canuck. <BR>
<BR>
NB:  All units are in Celsius, I can't understand that weird "rods and<BR>
cubits" system you use down there.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 13:29:05 -0500<BR>
From: "Swordy (Colin MIchael)" <swordworlder@clinic.net><BR>
Subject: Re: "Aslan" name debate again<BR>
<BR>
JTAS No. 24, "Jumpspace", by Marc W. Miller.  Great article.<BR>
<BR>
- -Crusty<BR>
<BR>
- ----- Original Message ----- <BR>
From: SD Mooney <dom@cybergoths.u-net.com><BR>
> Lanthanum Hull grids - didn't they originally appear in SOpM and were <BR>
> canonised in TNE and T4?<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 13:49:54 -0500<BR>
From: "Swordy (Colin MIchael)" <swordworlder@clinic.net><BR>
Subject: Re: One of our worlds is missing!<BR>
<BR>
The world is indeed shown in Digest 12 as being in 2116, but the Atlas does<BR>
not show it either.  We do indeed appear to have lost a world!  It must have<BR>
been Roger S____r what took it...<BR>
<BR>
- -Crusty<BR>
<BR>
- ---- Original Message -----<BR>
From: Steven Bonneville <bonnevil@ima.umn.edu><BR>
> I recently noticed in the Old Expanses sector UWP files that the subsector<BR>
> named Twenty-One Worlds (Old Expanses G) only has twenty.  This seems to<BR>
> be true in all the versions I've checked.  Now, Digest #12 has an xboat<BR>
> map in it that seems to show the hex the missing world is in -- looks like<BR>
> Old Expanses 2116 (Twenty-One Worlds 0506).<BR>
><BR>
> I'd be interested to know if this phantom world shows up in Atlas or some<BR>
> other place, and if so what its stats are marked as.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 11:58:40 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: California Weather<BR>
<BR>
Chris Seamans wrote:<BR>
> <BR>
> From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
> <BR>
> > Ha! one of my Japanese teachers (loooong time ago, I hardly remember any<BR>
> > of it) was from Japan. Her father was initially concerned about her<BR>
> > coming to Tucson because it was a dusty cow town with daily gunfights<BR>
> > and Indian raids...<BR>
> <BR>
> I think I missed the joke. Do you mean Tucson really isn't just a dusty cow<BR>
> town with daily gunfights and Indian raids?<BR>
<BR>
Naaaah! Budget cuts have reduced the Indian raids to once a week, and<BR>
since the cows unionized, they sued us for poor working conditions, so<BR>
we had to pave the streets.<BR>
<BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 13:59:18 EST<BR>
From: GypsyComet@aol.com<BR>
Subject: Re: Hello and TNE question<BR>
<BR>
ehenry@newberlin.org (Eric Henry) asks:<BR>
<BR>
><BR>
>I give, what was the big deal about TNE that nobody liked it?  Certainly<BR>
>Brilliant Lances and Battle Rider are derived works and cool to read if not<BR>
>necessarily play.<BR>
><BR>
>- -----Original Message-----<BR>
>From: Qstor@aol.com <Qstor@aol.com><BR>
>Subject: Hello and TNE question<BR>
><BR>
><BR>
>>Hi all, I'm back after a few months absence. I was previosuly subscribed<BR>
>under mmckeown@hotmail. I just voted on Mark Millers site for favorite<BR>
>traveller system..I found I was in the distinct MINORITY :)<BR>
>><BR>
>><BR>
>>I have a TNE question...was there a "ship" book for the system? Like supp.<BR>
7 or 9 for CT?<BR>
>><BR>
>>Thanks..happy holidays to all!<BR>
>>Mike<BR>
<BR>
<BR>
 The Traveller Community's problems with TNE seem to be either that the <BR>
system is so different from previous that they can't/won't adjust, or that it <BR>
introduces an element (Virus) that they cannot accept as "science" and <BR>
cannot, therefore, support, use, or even like. I have no problem with either <BR>
element, and actually prefer TNE marginally over the other choices <BR>
("Marginal" due largely to the accessibility of the TNE rulebook; that thing <BR>
is hard going due to layout and typeface issues)<BR>
<BR>
 TNEs "Ships Book" was indeed Brilliant Lances, though several books (Guilded <BR>
Lilly, World Tamer's, Regency Guide) have multiple ships described...<BR>
<BR>
GC<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 12:10:32 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: LEO's<BR>
<BR>
cos 90 wrote:<BR>
> <BR>
<BR>
> As far as I can tell, the different departments do co-operate very nicely.<BR>
> If for example I was wanted for a crime committed in Ontario, the Edmonton<BR>
> PD could arrest me, then hand me off to the RCMP, who in turn would turn<BR>
> me over to the OPP (or the city police if the crime was in a particular<BR>
> city)... we don't seem to get the jursidictional turf wars that I keep<BR>
> seeing on American police televison dramas...<BR>
<BR>
Real cops don't tend to get into those jurisdictional turf wars<BR>
either...and according to TeeVee all of California is balmy, Korea,<BR>
Africa, and most locations around the world look just like the hills<BR>
outside of LA, there's a singular rock formation on dozens of planets<BR>
and sites around the world (The rocks where Kirk fought the reptile<BR>
thing pop up in the damndest places), and if we are to go by Stargate<BR>
SG-1, unless the planet is reall, really weird, all planets are<BR>
Vancouver ;-)<BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 11:43:49 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: K'kree apologia<BR>
<BR>
>From: Ethan Henry <egh@klg.com><BR>
>Subject: Re: Different Technologies<BR>
...<BR>
>And the K'kree? They want to fucking kill. Kill kill kill.<BR>
<BR>
  You obviously don't appreciate their desire to encourage ethical<BR>
nutritional regimens.<BR>
<BR>
  Hmm, an anti-K'kree activist is probably a de jure carnivore...<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 19:47:55 +0100<BR>
From: Volker Greimann <volker@greimann.de><BR>
Subject: Re: Stopping the world...<BR>
<BR>
At 15:52 02.12.99 , you wrote:<BR>
>Good morning, All,<BR>
><BR>
>Yesterday, I encountered an unusual thought exercise that immediately<BR>
>made me think of the various levels of expertise in the hard sciences<BR>
>here on the TML.  That being so, I figured I'd share some of the<BR>
>preliminary thoughts.<BR>
><BR>
>What would happen if you could suddenly stop the world from spinning<BR>
>on its axis?  Assume that all physical laws remain intact, beyond the<BR>
>one exception that someone or something could stop the Earth, or a<BR>
>planet of your choice, from spinning.<BR>
<BR>
Nope, none of the causes you mentioned would come to effect, because one <BR>
thing would come first and nullify all others:<BR>
<BR>
Boooooom!<BR>
If all the energy that is contained in the motion of the Earth were to be <BR>
to be suddenly released,<BR>
it would cause a gigantic release of energy (heat), colloquially known as <BR>
Boom! Scratch one planet.<BR>
<BR>
Forget Near-C Rocks...<BR>
<BR>
<BR>
On the other hand, if you had a way of stopping the <BR>
earth  non-mechanically, by removing its movement energy, the earth would <BR>
just stop. Itwould be tidally locked and lose its sherical shape and turn <BR>
into an egg-shape with the thin end facing the sun.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 11:45:57 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: Re: Different Technologies<BR>
<BR>
>From: Richard Hough <corvus@telus.net><BR>
>Subject: Re: Different Technologies<BR>
><BR>
>>The K'kree<BR>
>>seem to have discovered gravitics independently in their quest to wipe<BR>
>>out the race inhabiting their nearby moon or planet (I forget which<BR>
>>it was).<BR>
><BR>
>I thought the K'kree discovered gravitics right after defeating those <BR>
>aliens, who already had gravitic technology. What a coincidence!<BR>
<BR>
  They got to their moon using their own tech first, then fought high-<BR>
tech sophonts. Per MTJ4 (?), their may have been archeological material<BR>
on Kirur itself to aid them, but that could be argued for any species. <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 11:46:32 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: Re: Inevitability of people failing to trim l...<BR>
<BR>
>From: Kyle Schuant <kyle3054@yahoo.com><BR>
>Subject: Re: Inevitability of people failing to trim long followups<BR>
...<BR>
>the length was the marxist's fault, not mine. Brevity is the soul of wit.<BR>
<BR>
  Oh, sure, next you blame the computer, right?<BR>
<BR>
(hopefully not The Computer - that wouldn't be prudent :> )<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 14:08:33 -0600<BR>
From: "Joseph R. Dietrich" <yikes@evansville.net><BR>
Subject: Re: power generation technologies<BR>
<BR>
>> While we're on the subject (or at least close), would anyone care<BR>
>> to explain why SF games almost always assume that anti-matter is a<BR>
>> power supply system that doesn't need an ultimate source of fuel?<BR>
><BR>
>Because antimatter fuel plants are 'background' information, not<BR>
>something you generally put on board your ship?<BR>
<BR>
That, of course, depends on what universe setting you are playing in.<BR>
<BR>
Ciao,<BR>
<BR>
Joseph R. Dietrich<BR>
yikes@evansville.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 14:08:41 -0600<BR>
From: "Joseph R. Dietrich" <yikes@evansville.net><BR>
Subject: Re: Society for the Propagation of Cruelty to Machinery (was Re: Sci   fifilms)<BR>
<BR>
>"Who is General Failure, and why is he reading my Zip drive?"<BR>
<BR>
"He was my commanding officer in 'Nam."<BR>
<BR>
ObTrav:<BR>
<BR>
Ciao,<BR>
<BR>
Joseph R. Dietrich<BR>
yikes@evansville.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 14:23:44 -0600<BR>
From: "Joseph R. Dietrich" <yikes@evansville.net><BR>
Subject: Re: Hello and TNE question<BR>
<BR>
>I give, what was the big deal about TNE that nobody liked it?<BR>
<BR>
MHO:<BR>
<BR>
* GDW inflicing their "house system" on us. (d20s indeed!)<BR>
* Virus.<BR>
* No reactionless maneuver drives.<BR>
* Virus.<BR>
* Star Vikings.<BR>
* Virus.<BR>
* Ugly layout/typesetting.<BR>
* Virus.<BR>
* No more wonderful DGP supplements.<BR>
* Oh, and did I mention Virus?<BR>
<BR>
Still, some people like(d) it.<BR>
<BR>
Ciao,<BR>
<BR>
Joseph R. Dietrich<BR>
yikes@evansville.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 12:19:07 -0800 <BR>
From: Jay.Alverson@phs.com<BR>
Subject: RE: One of our worlds is missing!<BR>
<BR>
Anyone done any "fleshing out" of the Imperial Research Station on Retinae<BR>
in the Marches?  I'm looking for ideas on the imperial/local defenses, both<BR>
orbital and planetary, and the type of "research" conducted at the station.<BR>
<BR>
Also any Sword Worlders out there have defense info/corp on Gram and<BR>
Excalibur?<BR>
<BR>
> -----Original Message-----<BR>
> From:	Swordy (Colin MIchael) [SMTP:swordworlder@clinic.net]<BR>
> Sent:	Thursday, December 02, 1999 10:50 AM<BR>
> To:	traveller@lists.imagiconline.com<BR>
> Subject:	Re: One of our worlds is missing!<BR>
> <BR>
> The world is indeed shown in Digest 12 as being in 2116, but the Atlas<BR>
> does<BR>
> not show it either.  We do indeed appear to have lost a world!  It must<BR>
> have<BR>
> been Roger S____r what took it...<BR>
> <BR>
> -Crusty<BR>
> <BR>
> ---- Original Message -----<BR>
> From: Steven Bonneville <bonnevil@ima.umn.edu><BR>
> > I recently noticed in the Old Expanses sector UWP files that the<BR>
> subsector<BR>
> > named Twenty-One Worlds (Old Expanses G) only has twenty.  This seems to<BR>
> > be true in all the versions I've checked.  Now, Digest #12 has an xboat<BR>
> > map in it that seems to show the hex the missing world is in -- looks<BR>
> like<BR>
> > Old Expanses 2116 (Twenty-One Worlds 0506).<BR>
> ><BR>
> > I'd be interested to know if this phantom world shows up in Atlas or<BR>
> some<BR>
> > other place, and if so what its stats are marked as.<BR>
> <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 15:31:20 -0500 (EST)<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
Subject: Re: Why Visit Other Worlds?<BR>
<BR>
Kenji said:<BR>
> Well, *obviously*, because you can 1) make money and 2) kill them.  What<BR>
> other reason, *realistically*, do you think people *rationally* need?<BR>
<BR>
No, you're *completely* wrong.  There are in fact *three* reasons a<BR>
*rational* person would visit other worlds.  The *obvious* answer is that<BR>
you can 1) make money, 2) kill them, 3) date alien chicks (== f*** them).<BR>
<BR>
Chick...I mean Chuck!<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 15:39:32 -0500 (EST)<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
Subject: Re: Traveller-digest V1999 #1424<BR>
<BR>
> [1] Actually, I stand corrected! In preparation for this email, an<BR>
> anonymous source sent me the following from the unpublished "Book 8:<BR>
> Other,"<BR>
<BR>
Wouldn't that be Book *9*?  Book *8* was "Robots", IIRC.  And anyway, the<BR>
"Other" was *clearly* not a hippie nor a rogue (we have *Rogues* for<BR>
*that*).  The Other career was *clearly* a reflection of Kafka's<BR>
conception of the "Other" as the disenfranchised alien who has been<BR>
seperated from his own sociopsychological weltenschaung...hmm, I guess<BR>
that *is* a rogue or hippie after all!  Oh well, never mind! <BR>
<BR>
Charles C.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 15:37:26 EST<BR>
From: Qstor@aol.com<BR>
Subject: Re: Hello and TNE question<BR>
<BR>
It wasn't because I was a huge fan of TNE that I posted it :) GT is my favorite system...but I wanted to get my friend to run traveller and he loves the GDW house system..so i wanted to try and find a TNE "ship" book for my game  collection :) I have World Tamers handbook, the TNE hiver book another book which I can't remember at the momment :) Now to add the rule book...<BR>
<BR>
I'm also partial to CT and I'm glad that Mark Miller is reprinted the old books..even though I have all those too..I may pcik up the new bound edition :)<BR>
Mike<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 12:32:49<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: California Weather<BR>
<BR>
At 01:20 PM 12/2/1999 -0500, you wrote:<BR>
<BR>
>Oh brother, what does it get down to?  A nippy 10 degrees?  Or that<BR>
>intolerable 0 level? ("Hey! Look at the water!  It's becoming SOLID!  How<BR>
>is that possible?" "Actually, it kinda looks like that stuff we put in our<BR>
>Mai Tais. Weird!" :)  Sorry, just walked to work in a t-shirt and light<BR>
>jacket through snow and ice and had to get that out...<BR>
<BR>
We do get to the 5-10 degree level.. in *July*.  That's with heavy fog and<BR>
fairly heavy winds.  Do the wind chill factors.  These people come out here<BR>
expecting Baywatch, they get the second reel of Alive!<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 12:43:29<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Hello and TNE question<BR>
<BR>
At 11:05 AM 12/2/1999 -0600, you wrote:<BR>
>I give, what was the big deal about TNE that nobody liked it?  Certainly<BR>
>Brilliant Lances and Battle Rider are derived works and cool to read if not<BR>
>necessarily play.<BR>
<BR>
Hopefully without igniting any embers..<BR>
<BR>
1) Virus.  This was just too much.  It took many players' tolerance of<BR>
handwaving and shattered it.  It just did too many things, too well, to be<BR>
believed.<BR>
<BR>
2) The Setting.  Many people loathed the Reformation Coalition setting,<BR>
especially the whole "Star Vikings" bit.  As written, Traveller had become<BR>
a sort of high-tech dungeon crawl for lostech goodies to sell at auction<BR>
crossed with CIA-esque overthrows of unpopular governments.  The time scale<BR>
was just to short.. 80 years?  For that level of destruction and fall back?<BR>
 Give me 150 to kill of a few generations of technicians, and maybe.<BR>
<BR>
3) The Rules.  The GDW House Rules need to be buried deep, deep in the same<BR>
crypt as Dangerous Journeys.  I feel no shame in calling THR the worst<BR>
rules ever produced by GDW.  Combat (my area of interest) was an ungodly<BR>
mess.. try killing a PC with a hand gun.<BR>
<BR>
There were some things I liked.. Fire, Fusion & Steel was a leap forward in<BR>
concept from the usual big book o'equipment, and I really like BL/BR, but<BR>
the total package just failed.<BR>
- -- <BR>
<BR>
Douglas E. Berry   Templar Agent at Large.<BR>
gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
<BR>
TravGeekCode: <BR>
tc+ tm+ !tn- t4@ ?tg+ tt@ to(CORPS)++ ru@ $ge++ 3i<BR>
ii+ au st+ ls+ pi kk+ so(++) va++ dr+ zh+ sw++ ?da<BR>
         <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 13:49:27 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: California Weather<BR>
<BR>
Douglas E. Berry wrote:<BR>
> <BR>
> <BR>
> We do get to the 5-10 degree level.. in *July*.  That's with heavy fog and<BR>
> fairly heavy winds.  Do the wind chill factors.  These people come out here<BR>
> expecting Baywatch, they get the second reel of Alive!<BR>
<BR>
Eeeeeewwwww!!!!! You feed your tourists _Rugby Players_??? Yuck!<BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 3 Dec 1999 09:49:08 +1300<BR>
From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
Subject: Re: Different Technologies<BR>
<BR>
On 1 Dec 99, at 22:08, cos 90 wrote:<BR>
<BR>
> >selling point. A world where most people are more interested in whether<BR>
> >or not a car has a CD player, not how many miles it gets to the gallon.<BR>
> ><BR>
> >That would be kilometers to the liter to the metric folks on the list,<BR>
> >right?<BR>
> <BR>
> Actually, the measure we use up here is litres per 100 kilometres -- the<BR>
> lower the number, the better the... uh... mileage.<BR>
<BR>
No, no, it's definitely kilometreage :)<BR>
<BR>
<BR>
- --<BR>
Rupert Boleyn <paradise.net.nz><BR>
Wellington, New Zealand<BR>
<BR>
A pessimist is an optimist with a sense of history.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 02 Dec 1999 14:55:30 -0600<BR>
From: Alex Ingram <ingram@airmail.net><BR>
Subject: Re: Bribery Skill<BR>
<BR>
Benyamene' ZeAbe' Akella wrote:<BR>
<BR>
> As far as medical, I have long ago given up generalizing such a complex<BR>
> field into a single skill. Anatomy, diagnostics, surgery, pharmaceuticals,<BR>
> it's  a huge ball of interlocking disciplines. Perhaps R. O'Conner can give<BR>
> some pointers to help flesh out that area of game mechanics. Monitoring the<BR>
> physical condition of characters during combat, hostile environments,<BR>
> disease, etc. has always been a weak link in many systems. Most, IMHO.<BR>
<BR>
Expanded medical skills:<BR>
<BR>
Medical (SL-0 First Aid / SL-4+ EMT) [Emergency Medicine]<BR>
Surgical [General Surgery / Specialized Surgery]<BR>
Cryonics [Hyperthermic Medicine]<BR>
Genetics / DNA Laboratory [Genetic Medicine / Immunology]<BR>
Bionics / Cybernetics (BioMedical Technology)<BR>
Biometrics / Imaging Laboratory [Radiology / Imaging Medicine]<BR>
Pharmacy / Pharmaceutical Laboratory [Pharmacology / Toxicology]<BR>
Pathogenics / Medical Laboratory [Pathology / Forensic Medicine]<BR>
Veterinary (SL-0 Animial Care) [Veterinary Medicine]<BR>
Nursing (SL-0 Patient Care)<BR>
Xeno-Medical [Alienology]<BR>
Xeno-Surgical [Alien Surgery]<BR>
Physical Therapy (SL-0 Massage)<BR>
Behavioral / Psychometrics [Psychiatry / Clinical Psychology]<BR>
Diagnostics [Internal Medicine]<BR>
<BR>
Skills in brackets apply to physicians only. Physicians must have graduated<BR>
from an accrediated Medical School and passed his or her Medical Boards<BR>
in order to received a Medical License.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 2 Dec 1999 11:47:12 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Stoping the Rotation<BR>
<BR>
>Creatures and/or technological devices in flight would be tossed,<BR>
>tumbling, through the air in the direction of the previous rotation<BR>
>of the planet as the atmosphere suddenly scoured the planet's<BR>
>surface, continuing to move that direction due to inertia as well.<BR>
>Assuming that aerodynamic flight could not be reestablished once the<BR>
>device starts flipping nose over tail, wing over wing, in a chaotic<BR>
>tumble, most of these devices would probably crash.  I'm not sure how<BR>
>well gravitic devices could recover from the disorientation of being<BR>
>slammed by an atmosphere that was suddenly moving at the planet's<BR>
>former rotation speed while the planet has stopped.<BR>
<BR>
Nope. the whole paragraphs fails due to the fact that anything flying<BR>
maintains its speed relative to the medium it is in: The air.No crashes,<BR>
unless in final approach at the time, or slammed into a mountain. Same with<BR>
gravitics. Safest place to be would be in the air.<BR>
<BR>
>Also, if one looks at the conservation of momentum, then as soon as<BR>
>the world stops spinning, the momentum must be transferred somewhere.<BR>
[snip example of redirection]<BR>
Not neccessarily transfered into other momentum. If you stop the rotation<BR>
by applying energy to stop the rotation, you get heat, and/or light, and/or<BR>
other radiations, and/or velocity/vector changes.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1429<BR>
***********************************<BR>
<BR>
To unsubscribe to Traveller-Digest, send the command:<BR>
<BR>
unsubscribe traveller-digest<BR>
<BR>
in the body of a message to "traveller-request@lists.imagiconline.com".<BR>
If you want to subscribe something other than the account the mail is<BR>
coming from, such as a local redistribution list, then append that<BR>
address to the "subscribe" command; for example, to subscribe<BR>
"local-traveller":<BR>
<BR>
subscribe traveller-digest local-traveller@your.domain.net<BR>
<BR>
A non-digest (direct mail) version of this list is also available; to<BR>
subscribe to that instead, replace all instances of "traveller-digest"<BR>
in the commands above with "traveller".<BR>
<BR>
Multi-Player Games Network http://www.mpgn.com<BR>
</XMP></FONT><FONT  COLOR="#0f0f0f" BACK="#fffffe" SIZE=3 PTSIZE=10><BR>
<BR>
----------------------- Headers --------------------------------<BR>
Return-Path: <owner-traveller@lists.imagiconline.com><BR>
Received: from  rly-za03.mx.aol.com (rly-za03.mail.aol.com [172.31.36.99]) by air-za02.mail.aol.com (vx) with ESMTP; Thu, 02 Dec 1999 16:01:17 -0500<BR>
Received: from  lists.imagiconline.com (lists.imagiconline.com [204.85.32.11]) by rly-za03.mx.aol.com (v65.4) with ESMTP; Thu, 02 Dec 1999 16:00:59 -0500<BR>
Received: from localhost (daemon@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) with SMTP id PAA29893;<BR>
	Thu, 2 Dec 1999 15:59:42 -0500 (EST)<BR>
	(envelope-from owner-traveller@lists.imagiconline.com)<BR>
Received: by lists.imagiconline.com (bulk_mailer v1.12); Thu, 2 Dec 1999 15:59:16 -0500<BR>
Received: (from majordom@localhost)<BR>
	by lists.imagiconline.com (8.9.3/8.9.2) id PAA29809<BR>
	for traveller-digest-outgoing; Thu, 2 Dec 1999 15:59:16 -0500 (EST)<BR>
	(envelope-from owner-traveller-digest@lists.imagiconline.com)<BR>
Date: Thu, 2 Dec 1999 15:59:16 -0500 (EST)<BR>
Message-Id: <199912022059.PAA29809@lists.imagiconline.com><BR>
From: owner-traveller-digest@lists.imagiconline.com (Traveller-digest)<BR>
To: traveller-digest@lists.imagiconline.com<BR>
Subject: Traveller-digest V1999 #1429<BR>
Reply-To: traveller@lists.imagiconline.com<BR>
Sender: owner-traveller-digest@lists.imagiconline.com<BR>
<BR>
</HTML>
